![]() If( CheckAttribute(weapon, "disarmchance" ) & LAi_IsFightMode(enemy) & !bAbordageStarted )īTW, does my fix against random enemies being unarmed work, or has anyone encountered unarmed bandits or boarders since the latest SWAK? "if( !bAbordageStarted )" checks if you are NOT (!) in boarding mode, and the disarming won't run during boarding if we add this to the first condition like this: mybad.gif" style="vertical-align:middle" emoid=" " border="0" alt="mybad.gif" />īut this can be taken care of. onya.gif" style="vertical-align:middle" emoid=" " border="0" alt="onya.gif" /> Wouldn't have thought of that. If so, would the disarmed sailors prevent one from moving on to the next deck, forcing you to kill him anyway, and would that produce the negative rep hit? The only concern I have is whether this would be operational during ship boardings. hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> It's also strange my status with every nation (that little caption at the `botom-left` of the international relations screen) is "Mister."Īs for the disarm feature, I'll implement that once I've heard the other's opinions. Should we `option-in` husbands too, as a `check-if` if the main character is a woman? Or are lesbian pirates cool with everyone here? That's the whacky sort of thing I've got going on in my game, since I'm using one of my own new female `cobble-togethers`. The payoff should be higher too, like your rep with your lady's nation can't fall below a certain amount. becoming an `all-around` metrosexual gentleman buccaneer. It should be a prerequisite for marriage, dancing in a "simon" style ("repeat this pattern exactly"), along with giving gifts, reciting poetry. Pirates: Dance Dance Revolution might be fun. it was enough to paint the ballroom and fill it with mens and womens dressed for a masquarade (I never posted screens, did I? I made two new `lady-dresses` and gave the Spanish governor a neat little devil's mask). so you'd have to pick the lock on that to reach them, for a randitem or shed full of supplies (or angry armed residents). Anything about "lockable" doors? Where I see this coming in is, now that we can increase the land you can walk on, there are plenty of areas behind gates. (And if you disarm someone during boarding, not only should he run away, he should do so while yelling a `Three-Stooges` "`woob-woob`-`woob-woob`!" and then jump overboard with a splash.) I wonder if this can be applied to all the blades in the quality mod. that makes it another varying attribute to assign to swords, and you can choose your blade depending on whether you want to kill or pacify. Very good that it's a percentage chance, too, and not just a binary. I'll try out the disarming, it sounds perfect. And I see now why Cat detests that Danielle sop. And the part with the bird is pure Indiana Jones. a whole 11 days to get ahead on my studying, and _what did I do?_īut at least I finally beat the game for only the second time in the year I've owned it.
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